A downloadable game for Windows

A Corgi at Night is a 2D side scrolling platformer where you play as a cute corgi named Quinn! Help Quinn find his way back home to his owners while avoiding a myriad of enemies that want to hurt and impound stray dogs!



Left, Right - Move

Down - Crouch

Space - Jump

Hold Shift - Run

E- bark

Q - hide

R - use wormholes

Enter - dialogue

ESC - access Pause menu and Controls ingame


Project Leads - Nazely Hartoonian | Ulises Perez

Artists - Claudia O'Flaherty | Yixuan (Angela) Li | Rachel Lee | Victoria Barinova

Programmers - Ulises Perez | Yixuan (Angela) Li

Audio Designer - Brandon Delehoy

Writer - Nazely Hartoonian 

Rated 4.0 out of 5 stars
AuthorsTheAvianLord, Naz


A_Corgi_At_Night.zip 53 MB


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good artstyle and other else. it makes me feel dizzy circus

Thanks so much! I can see how the circus bit may cause some dizziness haha, lots of colors!

This game had everything I LOVED: Corgis, space, nighttime. It also had a circus, which I don't hate, but don;t like. Great work :D

Thanks so much for playing our game! Sorry that the carnival segment wasn’t your favorite but we’re very happy to hear that you enjoyed the other parts of the game :) 

This game was so cute! I loved the level designs and controls. I thought this was a well-thought out game. Great job!

Thank you so much! We’re very happy you liked our game!

Deleted 217 days ago

Thanks so much for playing our game! 

P.S. With a running start, Quinn should be able to make it over the electric fields ;)

I tried the game, but I couldn't get past the electrical barrier in the room with the flying roomba.

Try holding down shift to give Quinn a running start. 

We’re working on a patch at the moment to update the controls page to let players know that they can hold shift to run. 

I completed the game. It's a cute little game, although the controls are a bit frustrating.


Thanks so much! Happy you liked our game. We’re a group of student devs so we aren’t too familiar with (proper) key binding. We were also trying to experiment with implementing different mechanics with this game. We’ll work on a more streamlined set of controls for our next game :) thanks for the feedback!

How many levels are there?

8 :)